![]() Some defines for tilemap, sounds, and timers are provided. SMW | Sprite | Submitted by Mellonpizza on 02:01:52 AM This is a disassembly of sprite 0D, the Bob-omb.Įxtra bit will make the sprite spawn in its stunned form. You can easily change what palettes it cycles through in the ASM file. SMW | Patch | Submitted by aroohwahoou on 07:51:25 AM A simple patch that adds palette cycling to Fire Flowers, similar to SMB1. V1.1: fixed issue where the camera would drift away in some cases… (read more…) Check out the asm file for customization options. SMW | UberASM | Submitted by Kevin on 07:19:17 AM This UberASM will make the camera move up and down similarly to SMB3 airships. ![]() The sample level was made using Horizontal… (read more…) A great fit for any eastern grassland or very large levels. SMW | Graphics | Submitted by Anorakun on 04:39:39 PM The background used in the first level of Super Ninja-Kun, a Satellaview exclusive videogame. SMW | Hack | Submitted by Romano338 on 10:17:03 PM Finally (or not), our favorite Mushroom Kingdom character is back in the third (and last) opus of the Luigi's Lost Levels saga, Electrik Boogaloo! Luigi's Lost Levels 3 - Electrik Boogaloo Luigi's Lost Levels 3 - Electrik Boogaloo.
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