![]() Sure enough, in no time at all Julia gets struck down with early onset dementia and, depending on the player’s choice, either gets shipped off to her family in Australia or shipped off to a care home.Īs a relatively young medium, video games are still trying to get to grips with the science of eliciting emotion from the player – at least, an emotion that isn’t aggression or excitement or some combination of the two. Over the next ten minutes or so, the text prologue hurries through Julia and Henry’s relationship with a series of touching anecdotes (they decide to get a rescue dog from the pound, they talk about having children etc.) until it’s glaringly obvious that the whole exercise is leading up to Julia dying or having something equally horrible happen to her. ![]() Fortunately she is charmed by this, and soon she and Henry are dating. The player is told the story of how they meet Julia, and embarrass themselves in front of her by being drunk. Julia is the future wife of the game’s protagonist, Henry. You Are Reading : Firewatch Review Grappling With the Challenge of Video Game Storytellingįirewatch, the new mystery exploration game from Campo Santo, opens with a text prologue in which the player is introduced to Julia. ![]() Firewatch Review: Grappling With the Challenge of Video Game StorytellingĬampo Santo’s new game Firewatch casts players as a middle-aged man who volunteers as a fire lookout in a cast Wyoming forest.
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